Meynaf's website - Amiga projects page
This is Meynaf's Amiga projects page. If you don't know what an Amiga is, this
page contains nothing you may have a use for.
Heroes of Might and Magic II
Port of game Heroes of Might and Magic 2 : The Succession Wars. This is PC
game, but this version has been made out of a Mac 68k version.
Needs at least 030, OS v39 and uses 256 colors in 640x480 (so no ECS).
To play it, you need original data files, which i don't distribute.
This archive only contains game and editor executables, but don't forget to
read the included readme. If you have HOMM2 Gold edition, some SMK anims are
missing in it, so you can find the files
Note that I'm in the process of rewriting the code in asm ; some routines have
been done already. So quality will improve with time.
If you're a musician willing to help, don't hesitate to contact me (you can find
my email in the lzx archive). I have midi files to redo in Protracker.
Dungeon Master Custom Dungeons
Custom dungeons for Dungeon Master. All require the custom code and graphics.dat
present in the archive because I removed some engine limitations.
It's actually a mix of several versions of the game, from Atari ST v1.2 to
Amiga v3.6, and dungeons made by me.
Dungeons made by others (including original FTL dungeons) can be found
Port of ST version of Gauntlet game. Perfectly OS friendly and works in
multitask. A few bugs of ST version (like score not counted for shoot enemies)
are now fixed.
This game has sampled sound, so Paula chip can play them without any emulation
(apart conversion from unsigned to signed samples).
Requires OS v39.
Note : too slow for 7mhz 68000. Vanilla A1200 speed should be ok. This is due
to graphical routines still in ST's bitplane format.
Port of ST version of Joust game. Very simple game which was interesting to
do only because of that. Uses my YM2149 emulation code, but beware : audio
channels are banged directly.
Requires OS v39.
Also (probably) too slow for 7mhz 68000.
Port of ST version of Super Sprint game (in case you haven't guessed :)).
This one is more complicated than the two others, and will not work on ECS
machines (e.g. A500, A2000 or Minimig) because it opens a 64 color screen to
emulate ST's palette changes.
Sorry for that, but the copper isn't practical to use in Intuition screens
(in addition, this would mess up screen grabbers).
Furthermore, it needs a higher configuration because ST screen conversion is
done each frame ; 25mhz machine is enough to play at normal speed, though.
Uses my YM2149 emulation code, exactly like Joust game above.
Requires OS v39.
Players for DeliTracker2
A few players and utilities. Includes some DT2 players, a DT2 converter genie,
and an XFD decrunch slave.
Mpega library optimised for
Exactly like original integer version of mpega.library, but faster for 030.
Allows playing with settings that were previously out of reach.
Mey's picture viewer
Image viewer for A1200 and similar configurations. Needs 020 and v39. May
work on ECS, but only on pictures that are displayable directly there.
Ambermoon 1.07e patch
Patches to make Ambermoon 1.07 english version finishable without running into
lots of annoying bugs. Patch list is included in the archive (see the readme).
Just replace files with the ones from the archive, and you're done.
Another game ported from the Atari ST. Works on ECS but needs a fast enough
machine (like Super sprint does).
Again a game ported from the Atari ST. Same as the one above.
Back to the Golden Age
My next game ported from the Atari ST, like the others.
The legendary game from Jordan Mechner, again ported to Amiga.
This one has been ported from Oric. It's a full rewrite, no emulation.
Done more or less for the fun of it ; we have much better platformers on the Amiga.
It's in fact much older than my other ports.
Port of the Atari ST version of this PC-DOS game.